#include "DragonBall.h"

DragonBall::DragonBall(float x, float y)
:Sprite("dragonball.png", x, y)
, radiusDragonBall(64)
{
	this->SetPosition(x, y);
}


DragonBall::~DragonBall()
{
	delete this;
}

void DragonBall::Update(double dt)
{
	Sprite::Update(dt);
}

void DragonBall::Draw(ID3DXSprite& sprite)
{
	Sprite::Draw(sprite);
}